* Fix: don't scale mass if the part has a MFT module * scaling support for resource lists (for drills and converters) * set SRB thrust exponent to 3 (so both TWR and burntime are preserved now) * lots of player-submitted patches (thanks eberkain, mikeloeven, OliverPA77) * only complain about negative dry mass if the number is significant * support for new stock ModulePartVariants * unloaded relay antennas use their unscaled range * CrewCapacity: launch dialog of the pad/runway shows unscaled seats * CrewCapacity: removed seats in the editor sometimes reappear * stock upgrade mechanic not supported yet TweakScale was originally developed by Goodspeed and Biotronic. See also the development thread for the latest unreleased tinkering. Latest dev version ( WIP stuff, might contain bees) And if it's an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller.Äownload: SpaceDock / Curse Source: Github Not just that, but it will figure out how much fuel is in the resized part. TweakScale lets you change the size of a part.
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